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crisp-game-lib-arduboy
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Functions | |
| Vector * | vectorSet (Vector *vec, float x, float y) |
| Vector * | vectorAdd (Vector *vec, float x, float y) |
| Vector * | vectorMul (Vector *vec, float v) |
| Vector * | rotate (Vector *vec, float angle) |
| Vector * | addWithAngle (Vector *vec, float angle, float length) |
| float | angleTo (Vector *vec, float x, float y) |
| float | distanceTo (Vector *vec, float x, float y) |
| float | vectorAngle (Vector *vec) |
| float | vectorLength (Vector *vec) |
| Vector * addWithAngle | ( | Vector * | vec, |
| float | angle, | ||
| float | length | ||
| ) |
| float angleTo | ( | Vector * | vec, |
| float | x, | ||
| float | y | ||
| ) |
| float distanceTo | ( | Vector * | vec, |
| float | x, | ||
| float | y | ||
| ) |
| Vector * rotate | ( | Vector * | vec, |
| float | angle | ||
| ) |
| Vector * vectorAdd | ( | Vector * | vec, |
| float | x, | ||
| float | y | ||
| ) |
| float vectorAngle | ( | Vector * | vec | ) |
| float vectorLength | ( | Vector * | vec | ) |
| Vector * vectorMul | ( | Vector * | vec, |
| float | v | ||
| ) |
| Vector * vectorSet | ( | Vector * | vec, |
| float | x, | ||
| float | y | ||
| ) |